Saturday, November 27, 2010

I took took the Red pill!

Hi guys,
It has been a while, and many things are happening right now.
A dear friend of mine told me a while ago to try my hand at Zbrush 4, another said once he heard I was trying out ZB "your name is fitting because Zkulptor almost implies you work in digital Z like Zbrush you succumbed to your destiny man"

Destiny or not...I honestly did not feel adequate with the program, the interface for Zbrush looks a bit complicated, and I am not a even well versed in Photoshop, paint, or even Tetris... or the I refused to try it out, plus a lot of the Superhero models I would see done in ZB felt a bit void of certain elements that make a sculpt ... well more organic, for example the asymmetry and such, little details, mistakes if you will, not that they were not great sculpts, but something was missing...
these new digital versions looked too perfect, and everything was too polished for my taste, then again I had seen some amazingly detailed models, but I was not sure I would ever develop the tech skills to achieve such level, heck in my mind I thought that would require years of learning not just ZB but many other programs, that quite frankly I was not willing nor I had the time to learn.....

I tried ZB once... hated the thing... I kept trying to "sculpt" but the silly mouse in my hand refused to create anything other than just erratic forms, and blobs... then my friend William told me I should use my pen tablet... oh man.... that changed everything... then I took an online course with the famous Ryan Kingslien , Ryan opened my eyes, his classes and teaching method, and most of all his extensive knowledge of the program ( he worked with Pixologic bringing a lot of cool features to the ZB software.. so you know he KNOWS what he is talking about) and his patience, were key to achieve such realization... I saw the infinite possibilities, the speed, the little cheats, or HUGE cheats I should say... like the "symmetry" option, basically I can sculpt one ear while the program mimics the same patterns of movement and at the very same time sculpts the other ear... this turns an already decently fast sculptor , into a machine! I can then go back, and turn the symmetry option off, and tweak my mirrored forms as to create the feeling of asymmetry all over.... pure genius!
I also realize I can now take on 6 models or even more at the same time rather than just 2- 3 large statues.... and in ZB scale doesn't matter.... so I can sculpt say a Juggernaut just as easy as sculpting a Superman... heck I can grab a superman model and easily turn him into a Juggernaut , or Hulk..... honest to goodness, see I told you it was fun.. and speaking if which.. this thing is addictive as heck....

After seeing the possibilities this is when I realized, the one tool I was missing, the one thing that could set me free, of the chains of insane deadlines, last minute changes that end up taking days to fix... making that body "15% larger".... was this little program... and yes all of that frustration would be gone... changes in ZB are as easy as literally clicking a button... others take just a a few minutes, but not days..TRUST me!
Technically I can now, sculpt from a base model , tweak in hours, and be done by the end of the day, send for printing and in 2 weeks I will have a perfect physical rendition of my Zb sculpt in my hands... ready to tweak certain elements like the hands, and face, perhaps even hair in wax.... sounds like fun... and not like stress to me... speaking of printing check out
and these guys are awesome for your printing needs, and their prices are some of the best.

Getting back to ZB, I also realized the most important thing about it ... it is not the software that has obvious limits, it is the user's limited knowledge of the program and his/her understanding of form, anatomy, flow, balance, contrapposto , etc.... that truly sets the boundaries... in Zbrush you can sculpt ANYTHING.... in ANY style... to me it is like that ring the Green Lantern uses, only limited by his imagination.... which takes us to the question why is green Lantern always coming up with silly huge hammers/ gloves instead of sophisticated weapons? for example if I were Green lantern I would summon a tiny little ray gun which would fire huge intergalactic sized waves of energy that would divide any evil foe into tiny subatomic particles, then re-create him/them while re-writing their DNA so that they would be slightly more inclined to do good than bad, and by each good interaction said character had with others, the same change would instantly occur to these new beings... that way I would get rid of all crime in the galaxy in about 24 hours..... hahah , yes I am a nerd....anyway.... let's get back on topic ...

My main and greatest concern with Zbrush...was that my style would not show through... well I've come to know for myself that was an unfounded fear .... I am barely taking baby steps as you can see from my sketches above, but I am confident, by this time next year I will be a bit better haha.

The fact I opened my eyes to this new tool does NOT mean I will not implement traditional means to each sculpt I do for the industry... fear not, the solution to a faster pipeline ( at least for me) will always require a final step, and that is to finish a sculpt in wax, with added small details that I know no CG program can match.... yet... so for the time being Zbrush and my traditional skills will work together to create better faster developed products.....
I will now work less hours than before, watch my daughters grow.. be able to take vacations, sculpt traditionally just for fun... and finish my own line of statues... and that my friends is such an exquisite feeling..... freedom...smells good!

Monday, October 18, 2010

INVOCATION Work in progress

Hi guys,
Here's a sneak at the demon creature, I am still playing with the look...

Monday, October 11, 2010


Hi guys,
Here's my latest creation.... this will be a part of a line titled "infinite dimensions"
A series of prepainted statues produced by a very cool company ,no more dteails yet, but all I will say is , I will be able to tackle any creature, as long as it is accompanied by a hot girl ;) monsters form every lore, myth, leyend, etc.... anything from Werewolves, to aliens.... I am still reviewing the details of the contract, but I will make an official announcement very soon :)
As you can see I did a very bad sketch ( notice I used the face of one of Sorayama's girls as to help the Silva's see what kind of expression her face would have) and conveyed the whole setting to the Silva Brothers, they in return came up with this!
The Silva Brothers are available for commissions, they do, sequential art ( Comics), pencils, inks, and digital painting, they are VERY busy working for Dark Horse, but the wait will be worth it if you commission them:
Their info: Manuel y Leonardo Silva

Jim Lee Colosus

Hi guys,
I have been working on this guy for a while.
One of my favorite Xmen characters, based on the art of Jim Lee.
I will be posting final images soon!

Sorayama power! "Hot Boy" girl 1/6th scale UPDATE # 1

Hi guys,
Just wanted to share some images of this new project I am doing for Yamato.
This girl is based on the art work for Mr. Hajime Sorayama, did you know that his work was key in helping the designer of Robocop create the character/suit ?
Anyway this girl is 12.5 inches tall with heels, this is very rough still but I will keep updating everyone!

Monday, September 20, 2010


Hi again everyone,
It seems after many years of trying to achieve producing my own creations, a very powerful company in the collectibles arena has approached me to create as they stated "whatever comes out of my imagination"!
I am so happy about this, as it may become the stepping stone that could allow me to jump from freelancer to sole creator/producer... eventually this is all I want to do, and I will :)
This means a lot to me, as it will finally allow me to spend more time with my family, and get more sleep, and finally some vacation time :)
Please stay tuned, and thank you all for your support!

Monday, August 9, 2010


I am beginning to see the light.... he is still not there, but I think I may be getting closer.....
Be here for the 5.0 update .... hopefully soon, and the last!

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Friday, August 6, 2010


SO my little art director says it's cool to loose the ears if the mane looks cool on him... so this is what we did!

Thundercats.. being art directed by a 5 year old...

Hi guys,
My 5 year old daughter said to me " daddy , Thundercats are Cat people right? I don't think you know what cat people look like, so I made some changes" so I wanted to share my "art director's vision" and yes she added those ... ears :)


Hi all,
Just a little exercise ... if all goes well I should get the main good guys and bad guys done for my personal collection... my plan is to remain true to the original designs, but update the anatomy... and some minor elements... the Mutants will be fun....

Friday, July 30, 2010


Getting there... not happy still... I quit for today... maybe in a month I will revisit this guy.... he is just to darn hard....
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Christopher Reeve 2.0 (EDIT) Added new pix with mock up Torso

Oh man, this likeness is hard.... I have to stop for the night.....I may never be completely happy with him...but I will keep trying... maybe he needs a torso...hard to see Superman without the rest of him.... anyway here's some in progress pictures... still tons to do , finish ears, tweak here and there, add texture/pores etc.... then I will mold, and tweak wax original and give him an expression, as it is, he just looks dead to me... but it will be easier to create different versions once I capture him in a static expression...I really want to go for the angry ticked off supes, or the evil Superman.... or the smiling one......
Thanks for looking,

Wednesday, July 28, 2010

COMIC CON 2010, the fruit of a team's labors!

Hello everyone,
it's been a while since I posted anything new... for the past 8 months or so, I have been working with Kotobukiya, and it has gladly been hectic ever since.
Nearly 20 projects later here I am.... dang so much practice has made me a bit faster... but my eye bags are heavy hahah!
Anyway.. here's some images of some works done for both Koto, Triforce, Yamato, and DC last year.